Not a single chapter so far has escaped this. In fact, throw a sex scene together with Karen, the aunt at the beach and also at the apartment, not because there will be an in-depth follow up or interesting repercussions for something like that, but because such content is a checklist item necessary for a successful release. Add a nude scene, a titty solely because of it’s compensatory and growth value. Pull a bedroom, kitchen, entire house off the online store shelf and render because it saves time in the development cycle.
Release before it’s ready, cut a corner or two. Yet, the development cycle must continue. Music was even going to be integrated into gameplay, characters themes and motifs developing alongside the choices and their corresponding emotional responses within the story. The things I’m passionate about, that I love are music, characters and a good story.įrom the beginning, I refused to include my music in the game because I wanted so much of it as a bare minimum. The passion for continuing Dual Family wasn’t there and hasn’t been for a long time, not until very recently.Īnd the truth is it hasn’t really been my passion at all, even since its inception three years ago. Despite the short remaining distance, any further amount of progress became an impossible task.
To clarify, this was solely my struggle, not resident kitty and animator FatCat17 who has always pulled his weight and delivered during development. The remaining work to release wasn’t much by October, about another 8 weeks of polish and rendering to go. The ever-expanding scope and shifting release window of Part X wasn’t any coincidence either. For me, to create a story worth telling, worth continuing and someday, worth finishing. For you, to enjoy a genuinely good story. Closeness to that person, further understanding their feelings, earning their love and intimacy that is the fundamental bond with this game.Įven if the emotional thread that’s held everything together to this point has been functional, I can’t help but recognize how inaccurate it is to my intent, how much better it could be. When I’ve read messages from you guys, specifically what you want in Part X and what you miss, it’s that. Feelings, care, the ever-burning desire to continue developing your relationship with her. Those are just the extreme elements there’s plenty more that isn’t as offensively bad as it is underdeveloped or nonsensical.Īnd I think we all understand this: Dual Family has been supported for as long as it has not for the depth of its dialogue, not for the cohesiveness or sensical design of its story, but for its characters. Unprecedented drugging, raping and blackmailing involving so many people, not even I as their creator can keep up with them all. However, empathy and expressions alone do not negate the absolute insanity of the characters they’re attached to. I always viewed those things, the eyes, the face, the body to be the most powerful tools to convey emotion that no amount of writing can describe accurately. Of the time spent on each chapter’s development cycle, I always invested an exceptional amount in character expressions and body language in general, big and small. The parts that work, the good are mostly conveyed with visuals. Going through the game with the new hire line by line, scene by scene made me realize this: currently, the story of Dual Family isn’t one I’m very enthusiastic to tell. That, and reflect my intention in the story I want to tell. I hired a writer/creative designer (who has been nothing less than phenomenal so far) to work alongside me in building Dual Family from the ground up: environments, dialogue, choices and scenes that actually reflect the characters involving them.
That’s what I’ve been dedicating the totality of my time to since then. Two months ago, I decided that I want to make a good game. And for the following announcement, the details very much matter to me. First of all, I want to apologize for dragging out the announcement for so long development for the coming content pulled me from finishing the final details.